﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp1
{
    public struct Monster
    {
        //怪物名称
        public string Name;
        //攻击力
        public int Attack;
        //防御力
        public int Defense;
        //生命值
        public int Life;
        //杀死获得的金币
        public int KillMoney;
        //杀死获得的经验值
        public int KillExp;
    }
}
